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Husk
A shambling, desiccated, corpse lumbers in your direction.
Husk CR 2Back to Top
XP 800
zombified human warrior 3
NE Medium undead
Init -1; Senses darkvision 60ft.; Perception +0
Defense
AC 14, touch 9, flat-footed 14 (+3 armor, +2 natural, +0 size, -1 Dex)
hp 22 (3d10+6)
Fort +4, Ref +0, Will +1
Defensive Abilities DR 5/slashing; Immune undead traits
Offense
Speed 20 ft.
Melee bite +6 (1d6+4 plus desiccating touch)
Space 5 ft., Reach 5 ft.
Special Attacks desiccating touch
Statistics
Str 17, Dex 9, Con —, Int —, Wis 10, Cha 12
Base Atk +3; CMB +6; CMD 15
Feats Toughness B
SQ staggered
Ecology
Environment any
Organization any
Treasure none (broken chainmail)
Special Abilities
Desiccating Touch (Su) Any creature hit by one of a husk's natural attacks must make a fortitude save with a DC equal to 10 plus half the husk's HD plus the husk's charisma modifier. If the creature fails the save it becomes fatigued and grows hungry and thirsty, requiring half again the normal amount of food and water for that day. If the creature fails the save against the attack a second time, the additional food and water requirement stacks, adding half again as much food and water as normal needed for each failure. Creatures of the water or aquatic subtypes take 1d6 desiccating damage from this ability regardless of the save. A husk can also deliver the effects of their desiccating touch by making a melee touch attack as a standard action.
Staggered (Ex) Husks have poor reflexes and can only perform a single move action or standard action each round. A husk can move up to its speed and attack in the same round as a charge action.
This stat block goes with the Minecraft setting.