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Cobalt SphereBack to Top
Cobalt spheres are unusual weapons that can only be wielded by creatures capable of casting spells. These spheres react to the users magical ability and minor aura and float around. They generally remain around the wielder's wrist and hand but when attacking with them they streak away and attempt to strike the target. After a sphere strikes a target it has to return to the user before it can be used again. Cobalt spheres generally have six different spheres and at the beginning of your turns each sphere that has been used to strike a target travels twice their range increment back towards you, potentially navigating around obstacles. Each turn after the first they travel this way their speed increases by half their range increment. Once a sphere returns to you, you can use it to strike a new target. If you teleport using magic, all of your spheres take advantage of the teleportation magic and immediately teleport to your destination with you.
Cobalt Sphere, Basic
Level 2; Price 656
Hands 1; Proficiency Special
Damage 1d6 B; Range 30 ft.; Critical
Bulk —; Special mystic
Cobalt Sphere, Blue
Level 5; Price 2,600
Hands 1; Proficiency Special
Damage 1d8 B; Range 40 ft.; Critical
Bulk —; Special mystic
Cobalt Sphere, Meteoric
Level 8; Price 8,310
Hands 1; Proficiency Special
Damage 2d8 B; Range 60 ft.; Critical
Bulk —; Special mystic
Cobalt Sphere, Draconic
Level 11; Price 25,400
Hands 1; Proficiency Special
Damage 4d6 B; Range 70 ft.; Critical
Bulk —; Special mystic
Cobalt Sphere, Stellar
Level 14; Price 77,300
Hands 1; Proficiency Special
Damage 7d6 B; Range 90 ft.; Critical
Bulk —; Special mystic
Cobalt Sphere, Interstellar
Level 17; Price 236,400
Hands 1; Proficiency Special
Damage 8d8 B; Range 100 ft.; Critical
Bulk —; Special mystic
Cobalt Sphere, Neutronium Core
Level 20; Price 727,200
Hands 1; Proficiency Special
Damage 11d8 B; Range 120 ft.; Critical
Bulk —; Special mystic