XP 102,400
N Gargantuan magical beast
Init +5; Senses blindsense (scent) 60 ft., darkvision 60 ft., low-light vision; Perception +28
Defense
HP 360
EAC 30, KAC 32
Fort +20, Ref +20, Will +14
Offense
Speed 40 ft., 30 ft. climb, 60 ft. fly (clumsy)
Melee Claws +31 (6d10+26 S)
Space 20 ft., Reach 20 ft.
Offensive Abilities breath weapon (60-ft. cone, 17d6 C, Reflex DC 22 half, usable every 1d4 rounds), vacuous devourer (Reflex DC 22, 6d10+26 A, EAC 30, KAC 28, 90 HP)
Statistics
STR +10, DEX +5, CON +7, INT -4, WIS +1, CHA -1
Skills Athletics +33, Intimidate +28, Perception +28, Survival +28
Other Abilities Dimensional Mist
Ecology
Environment The Planet Theares
Organization Solitary
Special Abilities
Breath Weapon (Su) While icy breath is the most common energy for dreklars to use, they can also be able to breathe acid, electricity, fire, plasma, or high energy sound, in which case tgeir breath weapon deals the corresponding energy type. To randomly determine what energy type a trecklyre's breath weapon deals, use the following chart.
d% | Energy |
---|
1-41 | cold |
42-61 | sonic |
62-75 | fire |
76-85 | acid |
86-93 | electricity |
94-100 | plasma (electricity & fire) |
Vacuous Devourer (Su) Trecklyres can create an artificial gravity well in their maw to suck creatures in and devour them. Using this ability is a standard action. The target receives a DC 22 Reflex save avoid the attack and, on a failed save, they are swallowed as the swallow whole universal creature ability.
Description
Trecklyres are massive lizards with thick legs that terminate in sharp claws used to cling onto the massive trees of their homeworld. They have somewhat triangular heads with a pincer-like jaw used for ripping apart prey. Their backs possess two rows of spines along with three sets of thick leathery wings.
Trecklyres are usually around 50 feet in length.