XP 25,600
Mandriff (Elephant) warrior 10
N Huge monstrous humanoid
Init +0; Senses darkvision 60', scent; Perception +13
Defense
AC 27, touch 8, flat-footed 27 (+10 armor, +9 natural, -2 size, +0 Dex)
hp 155 (10d10+100)
Fort +18, Ref +3, Will +9
Offense
Speed 40 ft.
Melee gore +13 (2d6+10), greatsword +19/+14 (3d6+16)
Melee gore +18 (2d6+15)
Space 15 ft., Reach 10 ft.
Special Attacks trample (1d8+15, DC 25)
Statistics
Str 30, Dex 10, Con 28, Int 10, Wis 18, Cha 12
Base Atk +10; CMB +22 (+24 bull rush); CMD 32 (34 vs. bull rush, 36 vs. trip)
Feats Endurance, Great Fortitude*, Improved Bull Rush*, Iron Will*, Tougness*
Feats marked with * are already included in the creature's statistics.
Skills Survival +13, Perception +13
SQ undersized weapons
Combat Gear potions of cure moderate wounds (3); Other Gear large +1 full plate, large +1 greatsword
Ecology
Environment any
Organization solitary, pair, patrol (3–5), or squad (6–10)
Treasure NPC gear
Special Abilities
Undersized Weapons (Ex) Although a Mandriff Elephant Guard is Huge, its upper torso is the same size as that of a Large humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Large for most elephant guards).