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Redeemed
RedeemedBack to Top
Race Points: 15
Many centuries ago, the ancestors of the Redeemed were succubi and incubi exiled to the material plane following a failed coup of a demon lord and the subsequent death of their queen. After some time their essence was slowly modified by the material plane eventually allowing them to birth mortal children. These children were less inclined to the parents evil ways and after a few generations they overthrew them. In time they became more and more diverse in their alignments though their appearance has changed little and they have preserved some portion of their gifts. Redeemed have made themselves many demonic enemies in their history as they have foght to diffrentiate themselves from their demonic ancestors.
Physical Description: Redeemed appear to be particularly beautiful or handsome humans though with bat-like vestigial wings and some members also have one or two small horns or possibly a long sinuous tail.
Society: Redeemed primarily live in a cluster of villages each with a ruling village council which each send a representative to a form a council ruling over their cluster of villages. In years past their would be much politicking and intrigue among these councils but they have since settled down and tend to be filled with wise village elders.
Relations: Redeemed are often shunned by those that recognise their people and know their lineage seeing them as untrustworthy at best. Redeemed for their part have mostly given up changing the minds of other races and often lean into this portrayal when interacting with them. On occasion, cultists attempt to take advantage of their lineage and believe them to be the key to great power but are often met with disapointment when met with annoyed villagers instead of powerful demons.
Alignment and Religion: Redeemed run the full gamut of alignments but tend towards chaotic alignments and away from the evil alignments asociated with their ancestors.
Many Redeemed worship Sarenrae and most of the rest have some connection to her as when the Redeemed first took up the fight against evil, she admired their resolve granting them aid and helped them to overcome their demonic tendencies, ultimately granted them the title of Redeemed.
Adventurers: Redeemed often become adventurers either for a taste of adventure or to lead crusades against various demonic forces. A rare few evil ones seek to reinvigorate their demonic connection and seek power. Adventuring is seen as a viable and even normal profession amongst their villages. Many individuals go adventuring as soon as they can and return after reaching great heights. Meaning that their villages have more than their fair sure of high level adventurers in them that often settle down and tell stories to their kids and the other village children of their daring adventures inpiring new generations of adventurers.
Redeemed Racial TraitsBack to Top
-2 Strength, +2 Constitution, +2 Charisma: Redeemed are beautiful and alluring as well as being quite a hardy people but their frames often pack little functional muscle.
Medium: Redeemed are Medium creatures and have no bonuses or penalties due to their size.
Native Outsider: Redeemed are outsiders with the native subtype.
Normal Speed: Redeemed have a base speed of 30 feet.
Darkvision: Redeemed can see in the dark up to 60 feet.
Vestigial Wings: Redeemed receive a +4 racial bonus to Fly from their vestigial wings.
Silver Tongued: Redeemed receive a +2 racial bonus to Diplomacy and Bluff. In addition, when they use Diplomacy to shift a creature’s attitude, they can do so up to three steps up rather than just two.
Fiendish Sorcery: If a Redeemed is a sorcerer with the Abyssal or Infernal bloodline, they treat their caster level as 1 higher when casting bonus spells and bloodline powers. This trait does not give Redeemed early access to level-based powers; it only affects powers that they could already use without this trait.
Change Shape: A Redeemed can assume the appearance of a specific single human form of the same sex nearly identical their normal form without their wings, horns, and tail. The Redeemed always takes this specific form when they use this ability. A Redeemed in human form does not receive the bonus the Fly from their Vestigial Wings, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the Redeemed does not adjust her ability scores and can remain in this form indefinitely.
Fiendish Resistance: Redeemed have cold resistance 5, electricity resistance 5, and fire resistance 5.
Beguiling Liar: At 6th level a Redeemed becomes better at concealing the truth and the bonus to Bluff increases to +4.
Fiendish Damage Resistance: Starting at 6th level, a Redeemed gains DR 5/cold iron.
Languages: Redeemed begin play speaking Abyssal and Common. Redeemed with high Intelligence scores can choose from the following languages: Aklo, Celestial, Draconic, Infernal, and Sylvan
This stat block goes with the Redeemed setting.