Full Blooded Redeemed
Race Points: 36
Many centuries ago, the ancestors of the Redeemed were succubi and incubi exiled to the material plane following a failed coup of a demon lord and the subsequent death of their queen. After some time their essence was slowly modified by the material plane eventually allowing them to birth mortal children. These children were less inclined to the parents evil ways and after a few generations they overthrew them. In time they became more and more diverse in their alignments though their appearance has changed little and they have preserved some portion of their gifts. Redeemed have made themselves many demonic enemies in their history as they have foght to diffrentiate themselves from their demonic ancestors.
Some Redeemed have retained more of their demonic powers and appearance than others. These individuals are referred to as Full Blooded Redeemed or simply Full Blooded.
Physical Description: Full Blooded Redeemed appear to be particularly beautiful or handsome humans though with bat-like vestigial wings, tiny horns, and a sinuous tail.
Society: Redeemed primarily live in a cluster of villages each with a ruling village council which each send a representative to a form a council ruling over their cluster of villages. In years past their would be much politicking and intrigue among these councils but they have since settled down and tend to be filled with wise village elders.
Full Blooded Redeemed make up the majority of Abyss's Claw village on the edge of their teritory in the east and their are numerous houses of Full Blooded among the other villages. Full Blooded often see themselves as superior to others in every way and rarely marry non-Full Blooded and some even summon demons to sire children in order to kep their bloodline strong.
Relations: Redeemed are often shunned by those that recognise their people and know their lineage seeing them as untrustworthy at best. Redeemed for their part have mostly given up changing the minds of other races and often lean into this portrayal when interacting with them.
Alignment and Religion: Full Blooded Redeemed run the full gamut of alignments but tend to lean towards chaotic evil with good or lawful individuals being nearly unheard of and most members being chaotic neutral.
Adventurers: Redeemed often become adventurers either for a taste of adventure or to lead crusades against various demonic forces. A rare few evil ones seek to reinvigorate their demonic connection and seek power. Adventuring is seen as a viable and even normal profession amongst their villages. Many individuals go adventuring as soon as they can and return after reaching great heights. Meaning that their villages have more than their fair sure of high level adventurers in them that often settle down and tell stories to their kids and the other village children of their daring adventures inpiring new generations of adventurers.
-2 Strength, +2 Constitution, -2 Wisdom, +4 Charisma: Full Blooded are beautiful and alluring as well as being quite a hardy people but their frames often pack little functional muscle and are not the wisest of people.
Medium: Full Blooded are Medium creatures and have no bonuses or penalties due to their size.
Native Outsider: Full Blooded are outsiders with the native subtype.
Normal Speed: Full Blooded have a base speed of 30 feet.
Darkvision: Full Blooded can see in the dark up to 60 feet.
Vestigial Wings: Full Blooded receive a +4 racial bonus to Fly from their vestigial wings.
Silver Tongued: Full Blooded receive a +2 racial bonus to Diplomacy. In addition, when they use Diplomacy to shift a creature’s attitude, they can do so up to three steps up rather than just two.
Beguiling Liar: A Full Blooded is particularly skilled at lying gaining a +4 racial bonus to Bluff checks.
Fiendish Sorcery: If a Full Blooded is a sorcerer with the Abyssal or Infernal bloodline, they treat their caster level as 1 higher when casting bonus spells and bloodline powers. This trait does not give Full Blooded early access to level-based powers; it only affects powers that they could already use without this trait.
Object of Desire: Full Blooded treat their caster level as 1 higher when casting charm person or charm monster.
Seducer: Full Blooded add +1 to the saving throw DCs for their spells and spell-like abilities of the enchantment school. In addition, Full Blooded with a Charisma score of 15 or higher gain the following spell-like ability (the caster level is equal to the user’s character level):
1/day—charm person
Change Shape: A Full Blooded can assume the appearance of a specific single human form of the same sex nearly identical their normal form without their wings, horns, and tail. The Full Blooded always takes this specific form when they use this ability. A Full Blooded in human form does not receive the bonus the Fly from their Vestigial Wings, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the Full Blooded does not adjust her ability scores and can remain in this form indefinitely.
Fiendish Resistances: Full Blooded Full Blooded have cold resistance 5, electricity resistance 5, and fire resistance 5 as well as DR 5/cold iron, a bonus to fortitude saves vs poison equal to their number of hit dice, and SR equal to 6 plus their number of hit dice.
Claws: Full Blooded receive two claw attacks appropriate for their size. (1d4 for medium) These are primary natural attacks.
Languages: Full Blooded begin play speaking Abyssal and Common. Full Blooded with high Intelligence scores can choose from the following languages: Aklo, Celestial, Draconic, Infernal, and Sylvan
This stat block goes with the
Redeemed setting.