648 pages and counting.

21 pages in this section.

Tehswin
Race Points: 18
While far from common it is not unheard of in some circles for proteans to have relations with mortals some of which result in children called Tehswin. Tehswin are often agents of chaos like their protean parents and their forms are quite malleable allowing them to take a wide variety of forms.
Physical Description: Tehswin have a humanoid form that looks like their mortal parent's race with various uncanny changes but they often transform into various forms on a whim.
Society: Tehswin generally don't have their own society, rather they often sow chaos among those of other mortals. Tehswin will often adopt warped versions of the customs and mannerisms of their mortal parents.
Relations: Tehswin are rare enough that they do not have a reputation as a group but their actions and tendency for shape shifting often earns them the distrust of the societies they find themselves in. Tehswin often avoid this by changing forms to pretend to be someone else when discovered and the communities where they frequent are often suspicious of outsiders for this reason.
Alignment and Religion: Tehswin are born with an innate need to spread chaos and are nearly always chaotic though it is possible for the rare individual to fight this urge and to be lawful. As for the other axis of alignment, Tehswin are more often neutral but many are evil or good, though evil is more common as being evil is more freeing to fulfill their innate urges.
Adventurers: Tehswin may become bored of their current location at any time and will often leave for elsewhere with some never settling down and instead becoming adventurers travelling from place to place. Adventuring Tehswin often do not get along with paladin or monk party members and may enjoy tormenting them while.
Tehswin Racial TraitsBack to Top
+2 Dexterity, -2 Intelligence: Tehswin are versatile and flexible, both in bodya nd mind and are ready to adapt to any circumstance. Due to the randomness in their biological make-up, Tehswin also receive a +2 bonus to one other score chosen at character creation.
Medium: Tehswin are Medium creatures and have no bonuses or penalties due to their size.
Native Outsider: Tehswin are outsiders with the native subtype.
Normal Speed: Tehswin have a base speed of 30 feet.
Darkvision: Tehswin can see in the dark up to 60 feet.
Skill Bonus: Tehswin often find themself having to lie to pull off their "plans" and are therefore quite familiar with it. Tehswin receive a +2 racial bonus to bluff.
Malleable Form: Tehswin can cast alter self as a spell-like ability at-will except that their ability scores do not change. Tehswin can also cast polymorph on themself once per day as a spell-like ability.
Entropic Resistances: Tehswin have acid resistance 5, electricity resistance 5, and fire resistance 5.
Languages: Tehswin begin play speaking Common and Protean. Tehswin with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).