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Flickering LightsBack to Top
School Evocation [darkness, light]; Level arcanist 2, bard 2, cleric 2, inquisitor 2, magus 2, occultist 2, oracle 2, shaman 2, skald 2, sorcerer 2, warpriest 2, wizard 2
Casting
Casting Time 1 round
Components V, S, M (a patch of white cloth and a patch of black cloth)
Effect
Range medium (100 ft. + 10 ft./level)
Area contiguous area consisting of one 10-foot cube/level (S)
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
Description
You cause the illumination in the area to seem to flicker erratically, fluctuating between absolute darkness and blinding brightness. The level of light in the area changes at the start of each creature’s turn, as determined by rolling a percentile die and consulting the following table.
d%Illumination Level
01-10Supernatural darkness
11-25Darkness
26-50Dim light
51-75Normal light
76-90Bright light
91-00Blinding light
Even darkvision can’t see through supernatural darkness (as deeper darkness). Bright light affects creatures with light blindness or light sensitivity. For the purpose of superseding its effects with higher-level light or darkness spells, flickering lights counts as a light spell when it increases the ambient light level and a darkness spell when it decreases the ambient light level.
This stat block goes with the Forest of Shadows setting.