+2 Strength, -2 Dexterity, +2 Constitution: Dark iron dwarves are strong and resilient but not very nimble.
Humanoid: Dark iron dwarves are humanoid creatures with the dwarf subtype.
Medium: Dark iron dwarves are Medium creatures and have no bonuses or penalties due to their size.
Slow and Steady: Dark iron dwarves have a base speed of 20 feet and speed is never modified by armor or encumbrance.
Darkvision: Dark iron dwarves can see perfectly in darkness up to 60 feet away though they can only see in black and white in the dark.
Light Blindness: Abrupt exposure to bright light blinds dark iron dwarves for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.
Dungeon Delver: Dark iron dwarves can move unhindered through difficult terrain while underground. They also receive a +2 racial bonus on Knowledge (dungeoneering) checks.
Fireblood: Dark iron dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. Dark iron dwarves gain fast healing 2 for 1 round anytime they take fire damage (whether or not this fire damage overcomes their fire resistance). Dark iron dwarves can heal up to 2 hit points per level per day with this ability, after which it ceases to function.
Forged in Flames: Dark iron dwarves gain resistance 5 to fire.
Mass Production: When using the Craft skill to create an item, dark iron dwarves treat the DC as being 2 higher when multiplied times their check result to determine the amount of progress made that week.
Languages: Dark iron dwarves begin play speaking Common and Dwarven. Dark iron dwarves with high Intelligence scores can choose from Darnassian, Draenei, Gnomish, Orcish, Pandaren, and Thalassian.