-2 Strength, +2 Dexterity, +2 Intelligence
Humanoid: Goblins are humanoid creatures with the goblin subtype.
Medium: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Normal Speed: Goblins have a base speed of 20 feet.
Trade Prince Aspirant: Goblin characters begin play with an additional 750 gp of starting wealth or a rocket belt. This additional starting wealth does not stack with the rich parents trait and, if the rich parents trait is selected, the rocket belt counts against their starting wealth.
Best Deals Anywhere: Goblins receive a +2 bonus on Appraise checks and on checks to haggle prices.
Better Living Through Chemistry: Goblins receive a +2 bonus on Craft (alchemy) checks.
Master Tinker: Goblins gain a +1 bonus on Disable Device and Knowledge (engineering) checks. Goblins are also treated as proficient with any weapon they have personally crafted.
Hair Trigger: Goblins receive a +2 racial bonus to initiative checks.
Languages: Goblins begin play speaking Orcish. Goblins with high Intelligence scores can choose from Common, Goblin, Gutterspeak, Shalassian, Taur-ahe, Thalassian, and Zandali.
Alternate Racial Traits
Time is Money
Your base speed increases to 30 feet.
This replaces hair trigger.