-2 Strength, +2 Dexterity, +2 Intelligence
Humanoid: Goblins are humanoid creatures with the goblin subtype.
Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Normal Speed: Goblins have a base speed of 20 feet.
Trade Prince Aspirant: Goblin characters begin play with an additional 750 gp of starting wealth or a rocket belt. This additional starting wealth does not stack with the rich parents trait and, if the rich parents trait is selected, the rocket belt counts against their starting wealth.
Best Deals Anywhere: Goblins receive a +2 bonus on Appraise checks and on checks to haggle prices.
Better Living Through Chemistry: Goblins receive a +2 bonus on Craft (alchemy) checks.
Master Tinker: Goblins gain a +1 bonus on Disable Device and Knowledge (engineering) checks. Goblins are also treated as proficient with any weapon they have personally crafted.
Hair Trigger: Goblins receive a +2 racial bonus to initiative checks.
Languages: Goblins begin play speaking Goblin and Orcish. Goblins with high Intelligence scores can choose from Common, Gutterspeak, Shalassian, Taur-ahe, Thalassian, and Zandali.
Alternate Racial Traits
Time is Money
Your base speed increases to 30 feet.
This replaces hair trigger.
Explosives Expert
The bonuses from master tinker increase to +2 and you receive an additional +2 racial bonus on all skill checks related to explosives that stacks with both master tinker and better living through chemistry.
This replaces best deals anywhere.
Information Broker
You gain a +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation.
This replaces either better living through chemistry or master tinker.
Urban Scavenger
You can use Survival to get along, forage, and perform similar activities while in urban environments as though they were wilderness and you receive a +2 bonus to such checks. An average town is treated as standard terrain, a standard village is treated as barren terrain, and a city is treated as abundant terrain for this purpose.
This replaces trade prince aspirant.