-2 Strength, +2 Dexterity, -4 Intelligence, -2 Charisma
Humanoid: Kobolds are humanoid creatures with the kobold subtype.
Small: Kobolds are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Kobolds have a base speed of 20 feet.
Low-Light Vision: Kobolds can see twice as far in conditions of dim light.
Cave Dweller: Kobolds gain a +1 bonus on Knowledge (dungeoneering) and Survival checks made underground.
Expert Miner: Kobolds gain a +2 bonus to Profession (miner) checks.
Jumpy: Kobolds gain a +1 racial bonus on all saving throws.
Mine Fighting: Kobolds are proficient with using pickaxes as weapons and gain a +1 racial bonus on attack rolls against vermin native to underground places.
Swarming: Kobolds are used to living and fighting communally with other kobolds. Up to two kobolds can share the same square at the same time. If two kobolds that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
Underground Stalker: Kobolds can move unhindered through difficult terrain while underground. In addition, kobolds with a Dexterity score of 13 or higher gain Nimble Moves as a bonus feat.
Languages: Kobolds begin play speaking Common. Kobolds with high Intelligence scores can choose from Dwarven, Goblin, Kalimag, and Orcish.