-2 Strength, +2 Dexterity, +2 Intelligence: Mechagnomes are quick and sharp-minded, though their small size makes them less physically imposing.
Humanoid: Mechagnomes are humanoid creatures with the gnome and half-contruct subtypes.
Mechanical: Mechagnomes gain a +2 racial bonus against disease, mind-affecting, poison, exhaustion, and fatigue. Mechagnomes cannot be raised or resurrected. Mechagnomes do not need to breathe, eat, or sleep but can do so to gain some benefit, such as drinking a potion or resting to restore spells.
Small: Mechagnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Mechagnomes have a base speed of 20 feet.
Emergency Failsafe: Mechagnomes have fast healing 1 except their fast healing cannot heal them above a number of hit points equal to their number of levels.
Hyper Organic Light Originator: Mechagnomes gain following spell-like ability:
1/day—mirror image
Mastercraft: Mechagnomes have numerous tools built into their hands. They are treated as having any hand-held tools necessary to perform any Craft skill they have ranks in.
Skeleton Pinkie: Hidden in their mechanical fingers, mechagnomes also have a single basic skeleton key with a +10 bonus. This bonus increases by +5 at 5th level and every 5 levels thereafter.
Languages: Mechagnomes begin play speaking Common and Gnomish. Mechagnomes with high Intelligence scores can choose from Darnassian, Draenei, Dwarven, Orcish, Pandaren, Thalassian.