Race Points: 12
Table: Random Height and WeightGender | Base Height | Height Modifier |
---|
Male | 6' | +1d12×3 + 1d12×2 + 1d12 in. (6' 6" - 12') |
Female | 10' | +1d12×3 + 1d12 in. (6' 4" - 10') |
Physical Description: Ogres are massive and rotund humanoids whose height varies dramatically. Ogres have a single bony horn on top of their heads.
Some ogres have two-heads. These heads share control of their body but do not share thoughts and often argue over courses of action. Two-headed ogres will have one of their heads which has only a single eye.
+4 Strength, -4 Intelligence, -2 Wisdom, -2 Charisma
Humanoid: Ogres are humanoid creatures with the giant and ogre subtypes.
Large: Ogres are Large creatures and gain a -1 size penalty to their AC, a -1 size penalty on attack rolls, a +1 size bonus on combat maneuver checks and to their Combat Maneuver Defense, and a -4 size penalty on Stealth checks. Ogres also receive a +2 size bonus to Strength and -2 size penalty to Dexterity. These are permanent and stack with the ogre's other racial ability score adjustments but are lost while polymorphed. Ogres occupy a 10-foot area.
Slow and Steady: Ogres have a base speed of 20 feet and speed is never modified by armor or encumbrance.
Reckless Might: Ogres receive Power Attack as a bonus feat at first level.
Titanic Origins: Ogres with the arcane bloodline or an elemental bloodline treat their Charisma score as being 2 points higher for all spells and class abilities from the class that gave the bloodline. Ogres with the earth elemental bloodline treat their Charisma score as being 4 points higher instead.
Languages: Ogres begin play speaking Ogre and Orcish. Ogres with high Intelligence scores can choose from Common, Draenei, and Ravenspeech.
Alternate Racial Traits
Magi
Some ogre's have clearer minds than their brothers and make particularly excellent arcanists. These ogre's are disproportionately two-headed compared to their more dim-witted kin.
You ability score adjustments become +2 Strength, +2 to a single mental ability score (Intelligence, Wisdom, or Charisma) chosen at character creation, and -2 to a single mental ability score. If you have a bonus to Intelligence, your penalty is to Charisma; if you have a bonus to Wisdom, your penalty is to Intelligence and; if you have a bonus to Charisma, your penalty is to Wisdom.
This replaces ability score adjustments.