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Race Points: 12
Satyr Racial TraitsBack to Top
+2 Strength, -2 Wisdom, +2 Charisma
Monstrous Humanoid: Satyr are monstrous humanoid creatures with the elf subtype.
Medium: Satyr are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Satyr have a base speed of 30 feet.
Darkvision: Satyr can see perfectly in darkness up to 60 feet away though they can only see in black and white in the dark.
Ancient Hatred: Satyrs gain a +2 dodge bonus to AC against creatures of the elf subtype, a +2 racial bonus on combat maneuver checks made to grapple elves, and a +1 racial bonus on attack rolls against elves.
Beguiling Liar: Satyrs gain a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie.
Claws: Satyrs receive two claw attacks. These are primary natural attacks that deal 1d4 points of slashing damage.
Fiendish Sorcery: If a satyr is a sorcerer with the Abyssal or Infernal bloodline, they treat their caster level as 1 higher when casting bonus spells and bloodline powers. This trait does not give satyrs early access to level-based powers; it only affects powers that they could already use without this trait.
Languages: Satyr begin play speaking Common and Darnassian. Satyr with high Intelligence scores can choose from Eredun, Grell, Orcish, and Thalassian.