Casting Channel Property Runes
Property runes add special abilities to armor, a weapon, or a casting channel in addition to the item’s fundamental runes. If a suit of armor, weapon, or casting channel has multiple etchings of the same rune, only the highest-level one applies. You can upgrade a property rune to a higher-level type of that rune in the same way you would upgrade a fundamental rune.
Rune abilities that must be activated follow the rules for activating magic items.
Casting channels are capable of receiving certain runes normally designed for weapons. When such a rune is placed on a casting channel, any effect that occurs when you hit with the weapon occurs instead when you hit with a spell that deals damage. If the rune can normally only be applied to melee weapons then its effects only take place on spells with a range of touch. If the rune can noramlly only be applied to ranged weapons then its effects only take place on spells with a range longer than touch. All other requirements relating to standard properties of the weapon are ignored.
Name | Rarity | Level | Price | Effect |
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Ghost Touch | Common | 4 | 75 gp | Your spells have inceased effectiveness against incorporeal creatures. |
Bane | Uncommon | 4 | 100 gp | You spells have inceased effectiveness against creatures of a specific type. |
Disrupting | Common | 5 | 150 gp | You spells deal extra damage against undead. |
Disrupting (Greater) | Uncommon | 14 | 4,300 gp | You spells deal extra damage against undead. |
Corrosive | Common | 8 | 100 gp | You spells deal extra acid damage. |
Flaming | Common | 8 | 100 gp | You spells deal extra fire damage. |
Frost | Common | 8 | 100 gp | You spells deal extra cold damage. |
Shock | Common | 8 | 100 gp | You spells deal extra electricity damage. |
Thundering | Common | 8 | 100 gp | You spells deal extra sonic damage. |
Corrosive (Greater) | Common | 15 | 6,500 gp | You spells deal extra acid damage. |
Flaming (Greater) | Common | 15 | 6,500 gp | You spells deal extra fire damage. |
Frost (Greater) | Common | 15 | 6,500 gp | You spells deal extra cold damage. |
Shock (Greater) | Common | 15 | 6,500 gp | You spells deal extra electricity damage. |
Thundering (Greater) | Common | 15 | 6,500 gp | You spells deal extra sonic damage. |
Holy | Common | 11 | 1,400 gp | You spells deal extra damage against evil creatures. |
Unholy | Common | 11 | 1,400 gp | You spells deal extra damage against good creatures. |
Anarchic | Common | 11 | 1,400 gp | You spells deal extra damage against lawful creatures. |
Axiomatic | Common | 11 | 1,400 gp | You spells deal extra damage against chaotic creatures. |
Keen | Uncommon | 13 | 1,400 gp | Increases the likelihood of critically succeeding at a spell attack. |