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Beacon of Protection from EvilBack to Top
Aura Faint Abjuration; CL 1st
Slot none; Price 12,000 gp; Weight
Description
While active, all creatures within a 60-foot-radius burst receive protection as from the spell protection from evil.
A beacon of protection from evil can only be activated by a creature capable of casting communal protection from evil and have a good alignment.
Construction
Requirements Craft Wondrous Items, protection from evil; Cost 6,000 gp
Beacon of Protection from ChaosBack to Top
Aura Faint Abjuration; CL 1st
Slot none; Price 12,000 gp; Weight
Description
While active, all creatures within a 60-foot-radius burst receive protection as from the spell protection from chaos.
A beacon of protection from chaos can only be activated by a creature capable of casting communal protection from chaos and have a lawful alignment.
Construction
Requirements Craft Wondrous Items, protection from chaos; Cost 6,000 gp
Beacon of Protection from GoodBack to Top
Aura Faint Abjuration; CL 1st
Slot none; Price 12,000 gp; Weight
Description
While active, all creatures within a 60-foot-radius burst receive protection as from the spell protection from good.
A beacon of protection from good can only be activated by a creature capable of casting communal protection from good and have an evil alignment.
Construction
Requirements Craft Wondrous Items, protection from good; Cost 6,000 gp
Beacon of Protection from LawBack to Top
Aura Faint Abjuration; CL 1st
Slot none; Price 12,000 gp; Weight
Description
While active, all creatures within a 60-foot-radius burst receive protection as from the spell protection from law.
A beacon of protection from law can only be activated by a creature capable of casting communal protection from law and have a chaotic alignment.
Construction
Requirements Craft Wondrous Items, protection from law; Cost 6,000 gp