Defense
AC 27, touch 17, flat-footed 20 (+10 natural, +0 size, +7 Dex)
hp 112 (15d10+30); fast healing 1
Fort +11, Ref +23, Will +4
Defensive Abilities dark affinity, Immune electricity, poison; Resistance acid 10, cold 10, fire 10
Offense
Speed 30 ft., fly 30 ft. (clumsy)
Melee claw +19/+15/+10 (1d6+4 plus 1d6 fire), gore +19/+14/+9 (1d6+4 plus 1d6 fire)
Space 5 ft., Reach 5 ft.
Special Attacks abyssal weapons
Spell-Like Abilities (CL 15th; concentration +28)
constant—detect magic, infernal healing
at-will—bleed, chill touch
1/day—detect poison, touch of fatigue, summon (2 void demons)
Sorcerer Spells Known (CL 15th; concentration +56)
7th (4/day)—finger of death, greater scrying, greater teleport, plane shift
6th (6/day)—disintegrate, hellfire ray, major curse
5th (6/day)—cloudkill, shadow familiar, sheep, wracking ray +2
4th (6/day)—bestow curse, death knell aura, enervation, phantasmal killer
3rd (6/day)—call the void, deathwine, fireball, ray of exhaustion
2nd (6/day)—blindness / deafness, defoliate, invisibility, scorching ray, searching shadows
1st (6/day)—charm person, chill touch, protection from good, magic missile, ray of enfeeblement
0 (at-will)—acid splash, disrupt undead, ghost sound, mage hand, penumbra, read magic, touch of fatigue, sotto voice, spark
Statistics
Str 18, Dex 24, Con 14, Int 16, Wis 8, Cha 36
Base Atk +15; CMB +19; CMD 36
Feats Weapon Focus (ray)
Skills Bluff +31, Fly +17, Intimidate +31, Knowledge (arcana) +21, Knowledge (dungeoneering) +21, Knowledge (planes) +21, Spellcraft +21, Use Magic Device +31
Languages Abyssal, Aklo, Celestial, Draconic, Infernal, Narman; telepathy (100 ft.)
SQ Dark Magic
Special Abilities
Abyssal Weapons (Su) A demonic narman's natural weapons, as well as any other weapons they wield, are treated as being magic, evil, and chaotic for the purposes of overcoming damage reduction. They also deal an additional 1d6 points of fire damage on a successful hit.
Dark Affinity (Ex) A demonic narman is harmed by positive energy and healed by negative energy like an undead. They are also immune to energy drain and negative levels.
Dark Magic (Ex) Demonic narmen add 1 to the DC of all spells and spell-like abilities they cast of the necromancy school. Demonic narmen with the abyssal or infernal bloodlines can use bloodline powers from those bloodlines as though they were one level higher. This does not grant access to powers they would otherwise not have access to.