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Races

1-10 Race Points

Halfnar (8 RP)
+2 Dex, +2 Cha, -2 Str
Halfnars are the descendents of humans and halflings.
Knarm (8 RP)
+2 Con, +2 Int, -2 Dex
Knarm are the descendents of humans and knom.
Half-Nar (9 RP)
+2 Any
Half-nar are the descendents of humans and narmen.
Enspelled (9 RP)
+2 Dex, +2 Int, -2 Str
Enspelled are a generic narman sub-race created to grant access to a specific racial trait at a lower race point total. Check with the GM before picking this race.
Ashen (9 RP)
+2 Con, +2 Wis, -2 Int
Ashen are a race neglected peoples descendant from the indentured slaves who are tasked with gathering the bounties of the Diamond Mount.
Piglin (9 RP)
+2 Str, +2 Wis, -2 Con
This block is from the Minecraft topic section. In the Amospia setting, piglins were the fourth race created by Zovilla. After the narmen had failed their purpose she created a new warrior race that was quickly conquered by The Dark One and brought into undeath. Recently, angelic invasions into the Nether have resulted in some piglins being cured of their undeath, though they remain a primitive and savage species.
Enmorn (10 RP)
+2 Any
Enmorn are the evolution of darkened narmen who ceased being narmen.
Illagers (10 RP)
+2 Con, +2 Any
This block is from the Minecraft topic section. In the Amospia setting, illagers are corrupted Knom that work in secret in the remote parts of the world and serve and revere the demon Herobrine. (Yes, that Herobrine.)
Knom (10 RP)
+2 Dex, +2 Wis, -2 Int
This block is from the Minecraft topic section. In the Amospia setting, knom were one of the first races created by Zovilla, along with the Narmen and the Andina.
Knom, Vandalusian (10 RP)
+2 Con, +2 Int, -2 Dex
An offshoot from the other knom, vandalusian knom are more an ethnicity than anything else though despite this they have grown quite a bit more advanced in the areas of technology and culture
Kunthin (10 RP)
+2 Any
Kunthin are the evolution of basic narmen from Kunthij who ceased being narmen.
Narmen, Plains (10 RP)
+2 Dex, +2 Wis, -2 Con
Plains narmen are a sub-race that specialize in horeback archery

11-20 Race Points

Narapau (11 RP)
+2 Str, +2 Wis, -2 Con
Porcified narmen.
Narmen, Strong-Tusk (11 RP)
+2 Str, +2 Cha, -2 Wis
Strong-tusk narmen are those that have learned the ways of the Swords of Strength and blended it with their own abilities.
Andinar (12 RP)
+2 Str, +2 Cha, -2 Wis
Andinar are half narman and half enderfolk.
Ashen, Alternate (12 RP)
+2 Con, +2 Wis, -2 Int
Some ashen brothers and sisters are slightly different from the others and are more acclimated to the climate.
Narmen, Anvil (11 RP)
+2 Str, +2 Cha, -2 Int
Anvil narmen are a sub-race from the Adamantite Anvil.
Narmen (15 RP)
+2 Int, +2 Cha, -2 Str
Narmen are an ancient underwater-dwelling race of humanoids with no hair, pure black skin, gray scars in the shapes of runes, and a long tusk jutting from the middle of their mouth. Narmen have a eep understanding of magic from their long history and were once the chosen warriors of the goddess Zovilla before they were cast down and cursed for their arrogance.
Narmen, Darkened (19 RP)
+2 Dex, +2 Cha, -2 Wis
Darkened narmen are those descendant from the orginal New World sect of Narmens who, following the end of their long isolation, determined to outright reject Zovilla and delve into the forbidden magics. These individuals found a patron, named N'morahlw'nafh, in their pursuit who granted them demonic powers.
Narmen, Enlightened (19 RP)
+2 Str, +2 Cha, -2 Int
Enlightened narmen are those descendant from the orginal Return sect of Narmens who, following the end of their long isolation, determined to return to their goddess Zovilla and once again earn her blessings. These individuals have been blessed for their persistence and have regained the smallest portion of their ancient glory.
Void Drow (20 RP)
+2 Dex, +2 Con
Void Drow are a relative of drow and elves that evolved below the mountain plateau atop which sits the knom kingdom of Vandalusia. These elves have had their skin darkened from alow but continual exposure to void energies. They are ruled by God-Queen Spellfang.

21-30 Race Points

Narmen, Zovill (19 RP)
+2 Str, -2 Dex, +2 Int
The descendants of enlightened narmen who were gifted by the capital, unleashing a portion of their ancient magics.
Void Drow Stalkers (26 RP)
+2 Dex, +2 Int, -2 Con
Void Drow Stalkers are one of the castes of Void Drow who are skilled at stealth.

31-40 Race Points

41-50 Race Points

Void Drow Shadows (45 RP)
+2 Dex, +2 Cha
Void Drow Shadows are one of the castes of Void Drow who are very secretive and have had their forms be converted entirely into shadow stuff.
Void Drow Craftsmen (50 RP)
+2 Dex, +2 Int
Void Drow Craftsmen are one of the castes of Void Drow who have six arms and a knack for creating things.

51-60 Race Points

Void Driders (52 RP)
+4 Str, -2 Dex, +2 Con, -2 Int
Void Driders are one of the castes of Void Drow who have the lower body of a spider and are built for battle.

61-70 Race Points

Void Drow Nobles (61 RP)
+4 Dex, +2 Int, +2 Wis, +2 Cha, -2 Str
Void Drow Nobles are one of the castes of Void Drow who have are particularly gifted and skilled with magic.