+2 Dexterity, -2 Constitution, +2 Intelligence: Void Drow Stalkers are naturally nimble and intelligent being much less hardy than the typical Void Drow, possessing innate magic, a penchant for stealth, and an adaptation to complete darkness.
Medium: Void Drow Stalkers are Medium creatures and have no bonuses or penalties due to their size.
Humanoid: Void Drow Stalkers are humanoids with the elf subtype.
Normal Speed: Void Drow Stalkers have a base speed of 30 feet.
See In Darkness: Void Drow Stalkers can see perfectly in darkness, even supernatural darkness
Elven Immunities: Void Drow Stalkers are immune to magic sleep effects and possess +4 bonus vs enchantment spells.
Shadow Resistance: Void Drow Stalkers have 5 resistance vs cold and electricity.
Nimble Attacks: Void Drow Stalkers receive Weapon Finesse as a bonus feat at 1st level.
Poison Use: Void Drow Stalkers are skilled with poison and never risk poisoning themselves when applying poison to weapons
Weapon Familiarity: Void Drow Stalkers are proficient with Elven Weapons and Spiked Chains.
Light and Dark: Once per day as an immediate action Void Drow Stalkers can treat positive and negative energy as though they were undead. This ability lasts for 1 minute once activated.
Elven Magic: Void Drow Stalkers gain a +2 bonus vs SR.
Void Magics: Void Drow Stalkers have +2 bonus to most spellcraft checks and a +4 on spellcraft checks made to identify magic items. Additionally, spells cast of the shadow sub-school have their DC increased by 1.
Spell-Like Abilities: Void Drow Stalkers can cast ghost sound, pass without trace, and ventriloquism each once per day.
Light Blindness: Void Drow Stalkers are ill-adapted to light and so are dazzled as long as they remain in areas of bright light and are blinded for 1 round upon abrupt exposure.
Shadow Blending: The miss chance to hit hit Void Drow Stalkers is increased 50%. This does not grant them total cover.
Underground Stalker: Void Drow Stalkers gain a +2 on craft (alchemy), perception, and stealth checks and perception and stealth are always considered class skills. Additionally, the bonus to stealth increases to 4 while underground.
Quick Reactions: Void Drow Stalkers gain Improved Initiative as a bonus feat at 1st level granting a +4 bonus on initiative.
Swift as Shadows: The penalty for moving at full speed while stealthing is reduced by and penalty for sniping is reduced by 10.
Toxic: Void Drow Stalkers may coat a weapon with their venom as a swift action. This ability may be used a number of times per day equal to their con modifier, minimum 1.
Venom: Injury; save Fort; frequency 1/round for 6 rounds; effect 1 con; cure 1 save; DC is equal to 10 plus half the Void Drow Stalker's level plus their con modifier.
Languages: Void Drow begin play speaking Elven and Undercommon. Void Drow with high Intelligence scores can choose from the following languages: Aklo, Common, Dark Folk, Drow Sign Language, Dwarven, and Vandalusian.