XP 76,800
N Large construct
Init -2; Senses darkvision 60 ft., low-light vision, see alignment (all evil), detect demons, detect undead; Perception +3
Defense
AC 32, touch 7, flat-footed 32 (+25 natural, -1 size, -2 Dex)
hp 140 (20d10+30); fast healing 10
Fort +6, Ref +4, Will +9
Defensive Abilities DR 10/adamantine and evil; Hardness 25; Resist acid 10, cold 10, electricity 10; Immune construct traits, magic
Offense
Speed 20 ft.
Melee +5 Warhammer +31 (20d6+15/x3 plus 2d6 damage vs evil creatures and good)
Space 10 ft., Reach 10 ft.
Spell-Like Abilities (CL 20th; concentration +31)
constant—compel hostility (DC 22), detect demons, detect undead, see alignment (all evil)
at-will—sanctify corpse, knight's calling (DC 22)
3/day—discern lies (DC 25), prayer
1/day—chains of light (DC 27), restoration (DC 25)
Statistics
Str 25, Dex 6, Con —, Int —, Wis 16, Cha 32
Base Atk +20; CMB +28; CMD 36
Ecology
Environment any
Organization solitary, pair, escort (3–4), or squad (5–16)
Treasure none (Large +5 Holy Arkonite Warhammer)