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Runebound GuardianBack to Top
This rune-covered stone statue, that resembles a tall wide-shouldered muscular elf wearing knightly armor, stands at attention, ready to draw their blade and serve their masters.
Runebound Guardian CR 10Back to Top
XP 12,800
N Medium construct
Init +5; Senses darkvision 60 ft., low-light vision; Perception +0
Defense
AC 24, touch 11, flat-footed 23 (+13 armor, +0 size, +1 Dex)
hp 91 (13d10+20)
Fort +4, Ref +5, Will +4
Defensive Abilities moderate fortification (50%), reactionary pulse; DR 10/adamantine; Immune construct traits; SR 24
Offense
Speed 20 ft.
Melee +5 Greatsword +21/+16/+11 (2d6+24/17-20)
Space 5 ft., Reach 5 ft.
Statistics
Str 20, Dex 12, Con —, Int 14, Wis 10, Cha 1
Base Atk +13; CMB +18; CMD 29
Feats Cleave, Cleaving Finish, Improved Initiative*, Great Cleave, Greater Weapon Focus*, Power Attack*, Weapon Focus* (Greatsword)
Feats marked with * are already included in the creature's statistics.
Skills Acrobatics +8, Climb +12, Percpetion +13, Stealth +8
Languages Common, Idgyptian, Narman
SQ re-animatable, tight formation
Ecology
Environment any
Organization solitary, pair, escort (3–4), or squad (5–16)
Treasure none (+4 fortification (moderate) stoneplate, +5 keen fortuitous greatsword)
Special Abilities
Re-Animatable (Ex) Casting animate objects on the Runebound Guardian restores the construct to full hit points, removes all negative status effects, and automatically dispels all mind-affecting and slowing spells on the guardian.
If the guardian has been destroyed and make whole is cast on the remains by a caster of at least 10th level, they will be fully restored, though still at 0 hit points, at which point animate objects can be used to restore it to full points.
Reactionary Pulse (Su) If a runebound guardian take at least 1 point of damage, their runes release a pulse of disruptive energy that deals 6d6 points of damage to all creatures within 10 feet, with a fortitude save for half.
Tight Formation (Ex) Despite being medium, a pair or runebound guardians are able to fit into one square without squeezing by falling into a tight formation. While in this formation, their CMD is treated as being 10 higher and, if both the duardians in the square attack the same target, are treated as flanking that target as though they were on opposite sides of them.
This stat block goes with the Amospia setting.