Abyssal Claws Feat 9
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Prerequisites Ancient Blood Thyllkthoron
Your claws are infused with the powers of the Abyss. Your claws do an additional 1d6 evil damage.
Alluring Voice Feat 1
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Your demonic ancestry has manifested in your voice, aiding your speech. When you speak while making a Diplomacy check, you receive a +2 bonus on that check. This bonus increases to +4 if you are expert in Diplomacy, +6 if you are Master, and +8 if you are Legendary.
Dominating Command Feat 13
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Prerequisites Alluring Voice
You can use your words to dominate the minds of others. You can cast
dominate as an innate spell 1/day heightened to half your level, rounded up, as a three action
activity without needing the somatic component.
Enlarged Wings Feat 5
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Frequency once per round
You can fly
through the air in short bursts at half your land Speed. If you don't end your movement on solid ground, you fall at the end of your turn. You can only gain the benfits of this feat while in your true form.
Fiendish Claws Feat 5
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Prerequisites Ancient Blood Thyllkthoron
Your claws have grown stronger. Your claws damage increases to 2d6 and receive a +1 bonus to attack rolls.
Special: You can take this feat a second time increasing your claw's damage to 3d6 and their bonus to attack rolls to +2.
Fiendish Damage Resistance Feat 9
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Your demonic ancestry has granted you some resistance against attacks though these can be overcome by a properly prepared opponent. You gain resistance 10 to physical damage (except cold iron).
Fiendish Energy Resistance Feat 9
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Your demonic ancestry has granted you some resistances to energy. Choose one of the following energy damage types: acid, cold, electricity, fire, or sonic. You gain resistance 5 to that damage type.
Fiendish Spell Resistances Feat 9
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Your demonic ancestry has granted you some resistances against spells. You gain a +4 bonus to your saving throws against magic effects. This bonus increases to +6 to saving throws you are expert in, +8 to saving throws you are master in, and +10 to saving throws you are legendary in. This same bonus applies to your saving throw DC against magic effects.
Full Flight Feat 13
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Prerequisites Strengthening Wings
You gain the effects of Strengthening Wings at all times, rather than just once per day for 10 minutes.
Honeyed Words Feat 5
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Prerequisites Alluring Voice
Your words flow like honey and can take on a magical quality. You can cast
charm as an innate spell at-will heightened to half your level, rounded up, as a three action
activity without needing the somatic component.
Silver Tongue Feat 9
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Prerequisites Alluring Voice
You can make people follow your every word. You can cast
suggestion as an innate spell at-will heightened to half your level, rounded up, as a three action
activity without needing the somatic component.
Strengthening Wings Feat 9
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You unfold your wings
for travel and can keep them unfolded for 10 minutes. You gain a fly Speed equal to your land Speed while your wings are unfurled. You can only gain the benfits of this feat while in your true form. If you have Enlarged Wings, you gain a +10-foot status bonus to your fly Speed with Strengthening Wings. As normal, since your fly Speed is derived from your land Speed, this status bonus isn't cumulative with a status bonus to your land Speed, if you have one.
Thyllkthoron Lore Feat 1
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You've studied the history of your people as well as their traditions, enemies, and skills. You gain the trained proficiency rank in Diplomacy and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Thyllkthoron Lore.
Thyllkthoron Weapon Expertise Feat 13
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Prerequisites Thyllkthoron Weapon Familiarity
Your Thyllkthoron affinity blends with your class training, granting you great skill with Thyllkthoron weapons. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in daggers, rapiers, scimitars, shortswords, sword canes, warhammers, and all Thyllkthoron weapons in which you are trained.
Thyllkthoron Weapon Familiarity Feat 1
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You prefer finer weapons and the weapons of your people's goddess. You are trained with daggers, rapiers, scimitars, shortswords, sword canes, and warhammers.
In addition, you gain access to all uncommon Thyllkthoron weapons. For the purpose of determining your proficiency, martial Thyllkthoron weapons are simple weapons and advanced Thyllkthoron weapons are martial weapons.
Thyllkthoron Weapon Finesse Feat 5
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Prerequisites Thyllkthoron Weapon Familiarity
You are attuned to the weapons of your Thyllkthoron ancestors and are particularly deadly when using them. Whenever you critically hit using a Thyllkthoron weapon or one of the weapons listed in Thyllkthoron Weapon Familiarity, you apply the weapon's critical specialization effect.
Vestigial Wings Feat 1
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You can spread your wings to glide safely to the ground. As long as you can act, and you are in your true form, you take no damage from falling, no matter what distance you fall.
This stat block goes with the
Redeemed setting.