682 pages and counting.

38 pages in this section.

Allomantic Quintenium/IronBack to Top
Burn Time 1 round
Quadrant Physical; Internal/External External; Pushing/Pulling Pulling
Description
While burning quintenium/iron, the misting can make any part of their body glow with blue energy that disrupts the life force of living creatures. Any creature attempting to grapple the misting or that is touched as a melee touch attack takes 1 point of strength damage.
Flare
While flaring quintenium/iron, the damage increases to 2 points of strength damage.
Allomantic Quintenium/Iron Savantism Effects
PointsEffect(s) While UsingDrawback
10The misting can cover any held melee weapons with the same energy making them deal strength damage on a successful hit as though touched.The misting takes 1 point strength damage that cannot be cured while the drawback is in effect.
20The misting receives a +1 enhancement bonus to hit with any melee attack charged with this energy.The misting takes an additional point strength damage that cannot be cured while the drawback is in effect.
30The damage increases to 1d2 points or 1d4 points when flaring.
40The misting receives a +1 enhancement bonus to hit with any melee attack charged with this energy.The misting takes an additional point strength damage that cannot be cured while the drawback is in effect.
60The misting receives a +1 enhancement bonus to hit with any melee attack charged with this energy and the damage increases to 1d3 points or 1d5 points when flaring.The misting takes an additional point strength damage that cannot be cured while the drawback is in effect.
80The misting receives a +1 enhancement bonus to hit with any melee attack charged with this energy.The misting takes an additional point strength damage that cannot be cured while the drawback is in effect.
100The misting receives a +1 enhancement bonus to hit with any melee attack charged with this energy and the damage increases to 1d4 points or 1d6 points when flaring.The misting takes three additional point strength damage that cannot be cured while the drawback is in effect.
This stat block goes with the Cosmere setting.