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This swirling tornado of flame and smoke has a structure resembling a head with two, almost human-like, brown eyes.
Blaze CR 7Back to Top
XP 4,800
N Medium outsider (elemental, extraplanar, fire)
Init +7; Senses darkvision 60 ft., smokesight; Perception +13
Defense
AC 20, touch 14, flat-footed 16 (+1 dodge, +6 natural, +0 size, +3 Dex)
hp 85 (9d10+36)
Fort +10, Ref +9, Will +4
Defensive Abilities Immune elemental traits, fire
Weaknesses vulnerability to cold, water vulnerability
Offense
Speed fly 30 ft. (perfect)
Melee slam +10 (1d4+1 plus 2d6 fire)
Ranged 3 fire blasts +12 (2d8 fire)
Space 5 ft., Reach 5 ft.
Statistics
Str 12, Dex 16, Con 18, Int 2, Wis 12, Cha 2
Base Atk +9; CMB +10; CMD 23 (cannot be tripped)
Feats Dodge, Far Shot, Improved Initiative, Mobility, Point-Blank Shot
Skills Fly +23, Perception +13
Ecology
Environment any (The Nether)
Organization solitary, conflagration (2-8)
Treasure none
Special Abilities
Fire Blasts (Ex) As a standard action, blaze can launch 3 blasts of flame at targets that each deal 2d8 points of fire damage. These are ranged touch attacks with a range increment of 25 feet. On a successful hit the target is also set on fire.
Smokesight (Ex) Blaze can see through fire, smoke, and ash without penalty, ignoring any cover or concealment bonuses from fire, smoke, and ash. This does not allow the blaze to see anything the blaze could not otherwise see (for example, invisible creatures are still invisible).
Water Vulnerability (Ex) Blaze take 1d6 points of damage each round they are in contact with water and splashing them with water deals 1d4 points of damage. Blaze take 10d6 points of damage each round instead if they are fully submerged in water.
This stat block goes with the Minecraft setting.