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Rising from the detritus and muck of the swamp comes a skeletal figure covered in scraps of decaying mummified flesh.
Bogged CR 3Back to Top
XP 1,200
human bogged skeleton fighter 5
NE Medium undead
Init +9; Senses darkvision 60ft.; Perception -1
Defense
AC 17, touch 15, flat-footed 12 (+2 natural, +0 size, +5 Dex)
hp 27 (6d10-6)
Fort +4, Ref +7, Will +1
Defensive Abilities bravery +1; DR 5/bludgeoning; Immune undead traits
Weaknesses bogged, sunlight flammability
Offense
Speed 30 ft.
Melee 2 claws +8 (1d4+2 plus poison)
Ranged mwk composite longbow +13 (1d8+3/x3 plus poison)
Space 5 ft., Reach 5 ft.
Special Attacks poison, weapon training (bows +1)
Statistics
Str 14, Dex 21, Con —, Int —, Wis 8, Cha 8
Base Atk +6; CMB +8; CMD 23
Feats Improved Initiative ​B
SQ armor training 1
Gear masterwork composite longbow (+2 Str) with 100 arrows
Ecology
Environment any
Organization any
Treasure none
Special Abilities
Bogged (Ex) A bogged is covered with fungus, algae, moss, mud, and other swamp detritus that slows its movements. They are always considered staggered.
Noxious Muck injury; save Fort DC 10 + ½ the bogged's number of hit dice + their Charisma modifier, frequency 1/round for 6 rounds, effect 1d4 damage and 1d3 Dex damage, cure 2 consecutive saves
Sunlight Flammability (Ex) When exposed to direct sunlight, skeletons burst into flame and take 1 point of fire damage per hit dice every round until they die. At which point their body burns to ash and is completely destroyed. If the skeleton gets out of the sunlight before it dies, it is still on fire and will continue to take 1d6 points of fire damage, to a maximum of its number of hit dice, each round until it is extinguished. Skeletons count as being vulnerable to sunlight and bright light for the purpose of being affected by spells and abilities.
This stat block goes with the Minecraft setting.