XP 4,800
N Medium outsider (elemental, air)
Init +7; Senses darkvision 60 ft.; Perception +13
Defense
AC 20, touch 14, flat-footed 16 (+1 dodge, +6 natural, +0 size, +3 Dex)
hp 85 (9d10+36)
Fort +10, Ref +9, Will +4
Defensive Abilities deflecting winds; Immune ai, elemental traits
Offense
Speed 30 ft.
Melee slam +10 (3d6+1)
Space 5 ft., Reach 5 ft.
Special Attacks breeze charge (+12, 8d6 bludgeoning)
Statistics
Str 12, Dex 16, Con 18, Int 2, Wis 12, Cha 18
Base Atk +9; CMB +10; CMD 23 (cannot be tripped)
Feats Dodge, Far Shot, Improved Initiative, Mobility, Point-Blank Shot
Skills Acrobatics +23, Perception +13; Racial Bonuses Acrobatics +8
SQ aerobatic leap
Ecology
Environment any
Organization solitary, gale (2-8)
Treasure none
Special Abilities
Aerobatic Leap (Ex) As a move action, a breeze can coil their winds like a spring and propel themselves long distances. They make an Acrobatics check as normal but they take no penalties from not having a running start, the DCs are halved, and the breeze's jump is not limited by their movement speed. A breeze cannot make multiple aerobatic leaps in one round.
Breeze Charge (Ex) As a standard action, a breeze can fire a blast of compressed air that erupts on contact, blowing nearby creatures away. The breeze can target a creature or a square within 250 feet with this ability. If they target a creature, they must make a ranged touch against the creature. On a successful attack, the creature takes 8d6 bludgeoning damage and is blown 40 feet away from the breeze. Regardless of whether the attack hit or if the breeze targeted a square, all creatures within 30 feet must make a DC 18 Reflex saving throw or else be blown 2d3 × 5 feet away from the target square. Any creatures in the target square, other than the initial target, are blown in a random direction instead. This DC is Charisma-based.
Deflecting Winds (Ex) A breeze's windy form deflects incoming arrows and other such attacks. A breeze takes no damage from projectiles and thrown weapons which are launched a distance equal to the attack's range increment in a random direction.