Mordan's Vault

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Camel HuskBack to Top
The shambling dessicated corpse of a camel lumbers aimlessly in the desert sands, hardly noticing your presence.
Camel Husk CR 1/2Back to Top
XP 200
camel husk
NE Large undead
Init +2; Senses low-light vision, scent; Perception +0
Defense
AC 15, touch 11, flat-footed 13 (+4 natural, -1 size, +2 Dex)
hp 9 (2d8+0)
Fort +3, Ref +2, Will +0
Defensive Abilities DR 5/slashing; Immune undead traits
Offense
Speed 40 ft.
Melee bite +5 (1d8+6)
Space 10 ft., Reach 5 ft.
Special Attacks dessicating touch
Statistics
Str 20, Dex 14, Con —, Int —, Wis 11, Cha 10
Base Atk +1; CMB +7; CMD 19 (23 vs. trip)
Feats Toughness ​B
SQ staggered
Ecology
Environment any
Organization any
Treasure none
Special Abilities
Desiccating Touch (Su) Any creature hit by one of a husk's natural attacks must make a DC 11 Fortitude save. If the creature fails the save it becomes fatigued and grows hungry and thirsty, requiring half again the normal amount of food and water for that day. If the creature fails the save against the attack a second time, the additional food and water requirement stacks, adding half again as much food and water as normal needed for each failure. Creatures of the water or aquatic subtypes take 1d6 untyped damage from this ability regardless of the save. A husk can also deliver the effects of their desiccating touch by making a melee touch attack as a standard action.
Staggered (Ex) Husks have poor reflexes and can only perform a single move action or standard action each round. A husk can move up to its speed and attack in the same round as a charge action.
This stat block goes with the Minecraft setting.