XP 1,600
N Small vermin (arthropod)
Init +4; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
Defense
AC 15, touch 15, flat-footed 11 (+1 size, +4 Dex)
hp 32 (5d8+10)
Fort +6, Ref +5, Will +1
Defensive Abilities Immune mind-affecting effects, poison
Offense
Speed 40 ft., climb 40 ft.
Melee bite +8 (1d6+6 plus poison)
Space 5 ft., Reach 5 ft.
Special Attacks pounce, web (+7 ranged, DC 14, 5 hp)
Statistics
Str 10, Dex 18, Con 14, Int —, Wis 10, Cha 2
Base Atk +3; CMB +2; CMD 16 (28 vs. trip)
Skills Climb +16, Perception +4, Stealth +16
SQ nimble strikes, web walk
Ecology
Environment any (caves, particularly abandoned artificial caves)
Organization solitary, colony (2-16)
Treasure none
Special Abilities
Nimble Strikes (Ex) A cave spider uses their dexterity in place of their strength on attack and damage rolls with their natural weapons.
Poison (Ex) Bite—injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d6 non-lethal damage and staggered; cure 2 saves. Save DC is Con-based with a +5 racial bonus.
Web Walk (Ex) Cave spiders' hairs are costed in a layer that prevent webs from sticking to them. Cave spiders are immune to the web ability and can pass through sheets of web without getting trapped and can ignore other types of webbing such as the web spell.