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Drowned
A sodden corpse swims ungainly towards you. A strange blue glow emanates from its eyes and from various rotting wounds.
Drowned CR 2Back to Top
XP 800
zombified human warrior 3
NE Medium undead (aquatic)
Init -1; Senses darkvision 60ft.; Perception +0
Defense
AC 14, touch 9, flat-footed 14 (+3 armor, +2 natural, +0 size, -1 Dex)
hp 22 (3d10+6)
Fort +4, Ref +0, Will +1
Defensive Abilities DR 5/slashing; Immune undead traits
Offense
Speed 20 ft., swim 40 ft.
Melee slam +6 (1d6+4)
Space 5 ft., Reach 5 ft.
Statistics
Str 17, Dex 9, Con —, Int —, Wis 10, Cha 12
Base Atk +3; CMB +6; CMD 15
Feats Toughness ​B
Skills Swim +1
SQ staggered, trident mastery
Ecology
Environment any
Organization any
Treasure none (broken chainmail)
Special Abilities
Staggered (Ex) Drowned have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.
Trident Mastery (Ex) Drowned treat a trident as having a range increment of 20 feet when underwater, even though throwing weapons underwater is normally ineffective for most combatants.


Drowned, Trident ThrowerBack to Top
A sodden corpse swims ungainly towards you. A strange blue glow emanates from its eyes and from various rotting wounds.
Drowned CR 2Back to Top
XP 800
zombified human warrior 3
NE Medium undead (aquatic)
Init -1; Senses darkvision 60ft.; Perception +0
Defense
AC 14, touch 9, flat-footed 14 (+3 armor, +2 natural, +0 size, -1 Dex)
hp 22 (3d10+6)
Fort +4, Ref +0, Will +1
Defensive Abilities DR 5/slashing; Immune undead traits
Offense
Speed 20 ft., swim 40 ft.
Melee slam +6 (1d6+4)
Melee trident +6 (1d8+4)
Ranged trident +6 (1d8+3)
Space 5 ft., Reach 5 ft.
Statistics
Str 17, Dex 9, Con —, Int —, Wis 10, Cha 12
Base Atk +3; CMB +6; CMD 15
Feats Toughness ​B
Skills Swim +1
SQ staggered, trident mastery
Ecology
Environment any
Organization any
Treasure none (broken chainmail, trident)
Special Abilities
Staggered (Ex) Drowned have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.
Trident Mastery (Ex) Drowned treat a trident as having a range increment of 20 feet when underwater, even though throwing weapons underwater is normally ineffective for most combatants.
This stat block goes with the Minecraft setting.