XP 6,400
Illager conjurer 9
NE Medium humanoid (illager)
Init +2; Perception +0
Defense
AC 16, touch 12, flat-footed 14 (+4 armor, +0 size, +2 Dex)
hp 58 (9d8+18)
Fort +5, Ref +5, Will +6
Defensive Abilities SR 15
Offense
Speed 30 ft.
Space 5 ft., Reach 5 ft.
Special Attacks hatred
Spell-Like Abilities (CL 9th; concentration +12)
9/day—vexing call
Conjurer Spells Prepared (CL 9th; concentration +12)
5th—dominate person (DC 18)
4th—amnesia (DC 17), confusion (DC 17)
3rd—hold person (DC 16), phantom steed, suggestion (DC 16)
2nd—create pit x2 (DC 17), web x2 (DC 17)
1st—grease x2 (DC 16), infernal healing (DC 16), mage armor (DC 16) (generally assume this spell is already cast)
0—acid splash, daze (DC 13), detect magic, read magic
Statistics
Str 8, Dex 14, Con 14, Int 13, Wis 10, Cha 17
Base Atk +6; CMB +5; CMD 17
Feats Augment Summoning B, Empower Spell, Extra Summons*, Greater Spell Focus (conjuration)*, Greater Spell Specialization (evoker's fangs), Spell Focus (conjuration)*, Spell Specialization (evoker's fangs)
Feats marked with * are already included in the creature's statistics.
Skills Knowledge (arcana) +13, Knowledge (planes) +13, Spellcraft +13
Languages Illager, Infernal
SQ summoning mastery
Gear totem of undying, 100 gp of mundane equipment, a collection of emeralds in three sizes together worth approximately 400 gp
Ecology
Environment any (Illager Mansions)
Organization any
Special Abilities
Hatred (Ex) While Illagers hate all other races, the illagers have a particular hatred for their human and knom cousins. Illagers have a +1 racial bonus on attack rolls against humans and knom.
Greater Spell Specialization (Ex) By sacrificing a prepared spell of the same or higher level than evoker's fangs (3rd), the evoker may spontaneously cast evoker's fangs. Evoker's fangs is treated as its normal level, regardless of the spell slot used to cast it. The evoker may add a metamagic feat to the spell by increasing the spell slot and casting time, just like a cleric spontaneously casting a cure or inflict spell with a metamagic feat.
Summoning Mastery (Sp) An evoker can can cast
vexing call as a spell-like ability a number of times per equal to 5 + his Charisma modifier (normally 8). This ability other wise functions as a summoner's
summon monster I ability, and is increased by 1 from the evoker's Extra Summons feat.
The evoker is unlikely to draw their totem in time to save themself from death. The evoker requires both hands to spellcast, unlike most other casters, and therefore must keep their totem stowed during most of the fight.