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Ghast
This large, pale, and bulbous entity floats aimlessly, a dozen or so tendrils hang down and sway forward and back. Its tear stained eyes are closed and an occasional eerie whimper can be heard escaping it that travels unnaturally far.
Ghast CR 4Back to Top
XP 1,600
Human petitioner
NE Large outsider (extraplanar)
Init +3; Senses darkvision 60 ft.; Perception +7
Defense
AC 17, touch 13, flat-footed 13 (+1 dodge, +4 natural, -1 size, +3 Dex)
hp 42 (5d10+15)
Fort +6, Ref +7, Will +0
Defensive Abilities Immune mind-affecting effects
Offense
Speed fly 30 ft.
Melee slam +5 (1d6+4)
Space 10 ft., Reach 10 ft.
Special Attacks ghast ball
Statistics
Str 18, Dex 16, Con 15, Int 10, Wis 8, Cha 14
Base Atk +3; CMB +8; CMD 21 (can't be tripped)
Feats Dodge, Toughness, Point-Blank Shot
Skills Bluff +10, Fly +11, Intimidate +7, Knowledge (planes) +8, Perception +7, Sense Motive +7
Languages Common, Necril
Ecology
Environment The Nether
Organization solitary
Treasure none
Special Abilities
Ghast Ball (Ex) The ghast blows an exploding ball of fire at a creature as a ranged touch attack with a wail as its red eyes open. Regardless of whether the attack hit, the target creature may make a DC 15 reflex save to deflect this ball of fire. If the creature fails the save the projectile impacts dealling 4d6 points of fire damage to all creatures within 5 feet. Affected creatures may make a DC 15 reflex save to halve the damage. If the attack roll hit the target takes an additional 1d6 points of damage regardless of the save. If the creature made the original reflex save to deflect the ghast ball, the creature may make a ranged touch attack with a range increment of 15 feet with the ghast ball with a -10 penalty to hit. On a miss, the ghast ball is launched in a random direction striking the first thing it encounters. The ghast ball can be redirected an unlimited number of times until it hits something. If the ghast ball hits the ghast that fired it, the ghast is immediately killed.
This stat block goes with the Minecraft setting.