Magma Cube
XP 1,200
N Large ooze (extraplanar, fire)
Init +4; Senses blindsight 60 ft.; Perception -5
Defense
AC 21, touch 9, flat-footed 21 (+12 natural, -1 size, +0 Dex)
hp 30 (4d8+12)
Fort +7, Ref +4, Will -4
Defensive Abilities split (piercing and slashing, 1 hp); Immune fire, ooze traits
Weaknesses vulnerability to cold
Offense
Speed swim 10 ft.
Melee slam +6 (1d6+6 plus 1d6 fire)
Space 10 ft., Reach 10 ft.
Statistics
Str 18, Dex 10, Con 17, Int —, Wis 1, Cha 1
Base Atk +3; CMB +8; CMD 18 (can't be tripped)
SQ bouncy
Ecology
Environment The Nether
Organization solitary, flow (3-5)
Treasure none
Special Abilities
Bouncy (Ex) Magma cubes are incapable of sliding themselves along the ground and instead bound from place to place. Magma cubes have no upper limit to how far they can jump, are always treated as though they had a running start, and treat the DC to make a jump as half the distance to be crossed (if horizontal) or equal to the height to be reached (if vertical). Additionally, magma cubes do not have to declare how far they are jumping before they make the jump. Instead, magma cubes roll their acrobatics check and can travel any distance whose DC is less than or equal to the result rolled. Magma cubes treat their total acrobatics modifier for jumping as +5.
Magma cubes take no damage from falling.
Not all magma cubes are the same size but they generally fit into one of three categories.
Big (CR 3)
Large sized magma cubes use the stat block given above with no changes.
Medium (CR 1)
Medium sized magma cubes have only 2d8 hit dice, 2 natural armor, have a strength score of 12, and their slam attack deals 1d4+1 plus 1d6 fire.
Small (CR 1/2)
Small sized magma cubes have only 1d8 hit dice, no natural armor, have a strength score of 12, and their slam attack deals 1d3+1 plus 1 fire.
This stat block goes with the
Minecraft setting.