A skeletal figure lifts itself unnaturally from the desert sands. Scraps of papery desiccated skin and fraying bandages cling to its form.
XP 1,200
human parched fighter 5
NE Medium undead
Init +9; Senses darkvision 60ft.; Perception -1
Defense
AC 17, touch 15, flat-footed 12 (+2 natural, +0 size, +5 Dex)
hp 31 (1d8, 5d10 +0)
Fort +4, Ref +6, Will +2
Defensive Abilities bravery +1; DR 5/bludgeoning; Immune undead traits
Weaknesses weariness
Offense
Speed 30 ft.
Melee 2 claws +7 (1d4+2 plus wearying strike)
Ranged mwk composite longbow +12 (1d8+3/x3 plus wearying strike)
Space 5 ft., Reach 5 ft.
Special Attacks weapon training (bows +1)
Statistics
Str 14, Dex 21, Con —, Int —, Wis 8, Cha 10
Base Atk +5; CMB +7; CMD 22
Feats Improved Initiative B
SQ armor training 1
Gear masterwork composite longbow (+2 Str) with 100 arrows
Ecology
Environment any
Organization any
Treasure none
Special Abilities
Weary (Ex) A parched's body retains the intense exhaustion that dictated their final moments. They are always considered staggered.
Wearying Strike (Su) Creatures struck by a parched's attacks must make a DC 13 Will save or else become fatigued. This can progress to exhausted as normal.
This stat block goes with the Minecraft setting.