Mordan's Vault

Light Mode
ParchedBack to Top
A skeletal figure lifts itself unnaturally from the desert sands. Scraps of papery desiccated skin and fraying bandages cling to its form.
Parched CR 3Back to Top
XP 1,200
human parched fighter 5
NE Medium undead
Init +9; Senses darkvision 60ft.; Perception -1
Defense
AC 17, touch 15, flat-footed 12 (+2 natural, +0 size, +5 Dex)
hp 31 (1d8, 5d10 +0)
Fort +4, Ref +6, Will +2
Defensive Abilities bravery +1; DR 5/bludgeoning; Immune undead traits
Weaknesses weariness
Offense
Speed 30 ft.
Melee 2 claws +7 (1d4+2 plus wearying strike)
Ranged mwk composite longbow +12 (1d8+3/x3 plus wearying strike)
Space 5 ft., Reach 5 ft.
Special Attacks weapon training (bows +1)
Statistics
Str 14, Dex 21, Con —, Int —, Wis 8, Cha 10
Base Atk +5; CMB +7; CMD 22
Feats Improved Initiative ​B
SQ armor training 1
Gear masterwork composite longbow (+2 Str) with 100 arrows
Ecology
Environment any
Organization any
Treasure none
Special Abilities
Weary (Ex) A parched's body retains the intense exhaustion that dictated their final moments. They are always considered staggered.
Wearying Strike (Su) Creatures struck by a parched's attacks must make a DC 13 Will save or else become fatigued. This can progress to exhausted as normal.
This stat block goes with the Minecraft setting.