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Killer Rabbit
Killer RabbitBack to Top
This otherwise ordinary rabbit has blood dripping from its mouth and a murderous look in its eyes.
Rabbit CR 3Back to Top
XP 1,200
NE Tiny magical beast
Init +3; Senses darkvision 60 ft., low-light vision; Perception +1
Defense
AC 15, touch 15, flat-footed 12 (+2 size, +3 Dex)
hp 4 (1d10-1)
Fort +1, Ref +5, Will +1
Defensive Abilities Immunity
Offense
Speed 50 ft.
Melee bite +11 (2d8+12)
Space 2-1/2 ft., Reach 10 ft.
Statistics
Str 26, Dex 16, Con 9, Int 2, Wis 12, Cha 5
Base Atk +1; CMB +7; CMD 20
Feats Combat Reflexes B, Greater Cleave B, Run
Skills Acrobatics +0 (+15 when jumping), Stealth +15
SQ quick leap
Ecology
Environment temperate plains
Organization solitary
Treasure standard
Special Abilities
Immunity (Ex) The Killer Rabbit is immune to most types of damage and negative effects including acid, bleed, bludgeoning, cold, electricity, fire, force, mental damage, negative energy effects including negative levels and ability drain, nonlethal damage, piercing, positive energy damage, precision damage, slashing, sonic, untyped damage, and all negative conditions. The only type of damage that can harm The Killer Rabbit is damage resulting directly from divine power such as from flame strike and abilities that work similar to flame strike. The Killer Rabbit is also capable of biting its way out of any situation, any attempt at a combat manauever against The Killer Rabbit automatically fails and the creature attempting the combat maneuver takes the damage from The Killer Rabbit's bite. The Killer Rabbit cannot be restrained such that it cannot use its bite against its restraints and its bite ignores hardness.
Quick Leap (Ex) The Killer Rabbit is able to quick bounce to an opponent and back granting it 10 foot reach.
This stat block goes with the Minecraft setting.