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Ravager
This creature appears most similar to an armored bison with a pair a front facing horns and a face that is all too similar to it illager handlers.
Ravager CR 10Back to Top
XP 12,800
NE Large magical beast
Init +3; Senses low-light vision, darkvision 60 ft., scent; Perception -1
Defense
AC 24, touch 8, flat-footed 24 (+12 armor, +4 natural, -1 size, -1 Dex)
hp 136 (13d10+65)
Fort +13, Ref +7, Will +3
Defensive Abilities ferocity, heavy fortification
Offense
Speed 40 ft.
Melee bite +19 (1d8+19), gore +19 (1d8+19), slam +19 (1d6+19 plus push)
Space 10 ft., Reach 10 ft.
Special Attacks push (slam, 15 feet), roar, trample (1d8+16, DC 27)
Statistics
Str 33, Dex 8, Con 20, Int 5, Wis 8, Cha 16
Base Atk +13; CMB +25 (+29 bull rush); CMD 34 (36 vs. bull rush, 38 vs. trip)
Feats Cornugon Smash, Greater Bull Rush*, Improved Bull Rush*, Improved Initiative*, Intimidating Prowess*, Power Attack*, Scent of Fear
Feats marked with * are already included in the creature's statistics.
Skills Intimidate +27
Languages Illager
SQ ravaging wake
Ecology
Environment any
Organization solitary, pair, pack (3-4)
Treasure standard (+3 heavy fortification full plate barding, exotic military saddle, bit and bridle)
Special Abilities
Ravaging Wake (Ex) Ravagers are particularly skilled at trampling and destroying crops and other plants. Ravagers crush any plant life in their squares removing difficult terrain from plants and ending effects such as entangle in those squares.
Roar (Ex) Ravagers can unleash a mighty roar as a standard action. All creatures in a 60 foot cone in front of the ravager take 13d6 points of sonic damage, are thrown 15 feet away from the ravager, and knocked prone. Affected creatures can make a DC 19 fortitude save. This save is charisma based. If they succeed, they take half damage, are thrown back 5 feet and are not prone. Ravagers must wait 1d4 rounds before they can use their roar again.
This stat block goes with the Minecraft setting.