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Skeleton
SkeletonBack to Top
The pile of bones suddenly stirs, rising up to take on a human shape. Its long, bony fingers reach out to claw at the living.
Skeleton CR 3Back to Top
XP 1,200
human skeleton fighter 5
NE Medium undead
Init +9; Senses darkvision 60ft.; Perception -1
Defense
AC 17, touch 15, flat-footed 12 (+2 natural, +0 size, +5 Dex)
hp 27 (5d10+0)
Fort +4, Ref +6, Will +0
Defensive Abilities bravery +1; DR 5/bludgeoning; Immune undead traits
Weaknesses sunlight flammability
Offense
Speed 30 ft.
Melee 2 claws +7 (1d4+2)
Ranged mwk composite longbow +12 (1d8+3/x3)
Space 5 ft., Reach 5 ft.
Special Attacks weapon training (bows +1)
Statistics
Str 14, Dex 21, Con —, Int —, Wis 8, Cha 10
Base Atk +5; CMB +7; CMD 22
Feats Improved Initiative ​B
SQ armor training 1
Gear masterwork composite longbow (+2 Str) with 100 arrows
Ecology
Environment any
Organization any
Treasure none
Special Abilities
Sunlight Flammability (Ex) When exposed to direct sunlight, skeletons burst into flame and take 1 point of fire damage per hit dice every round until they die. At which point their body burns to ash and is completely destroyed. If the skeleton gets out of the sunlight before it dies, it is still on fire and will continue to take 1d6 points of fire damage, to a maximum of its number of hit dice, each round until it is extinguished. Skeletons count as being vulnerable to sunlight and bright light for the purpose of being affected by spells and abilities.
This stat block goes with the Minecraft setting.