XP 1,600
NE Tiny outsider (extraplanar, incorporeal)
Init +3; Senses darkvision 60 ft., soulsense 60 ft.; Perception +8
Defense
AC 17, touch 17, flat-footed 14 (+2 deflection, +2 size, +3 Dex)
hp 42 (5d10+15)
Fort +4, Ref +7, Will +4
Defensive Abilities incorporeal
Offense
Speed fly 30 ft. (perfect)
Melee spectral blade +8 (1d8+10)
Space 2-1/2 ft., Reach 0 ft.
Statistics
Str —, Dex 16, Con 16, Int 10, Wis 10, Cha 15
Base Atk +5; CMB +6; CMD 19
Feats Combat Reflexes, Flyby Attack, Power Attack*
Feats marked with * are already included in the creature's statistics.
Skills Bluff +11, Fly +11, Knowledge (planes) +8, Perception +8, Sense Motive +8, Stealth +11
Languages Illager
Ecology
Environment any
Organization solitary, flight (3)
Treasure none
Special Abilities
Soulsense (Ex) Vex sense the presence of nearby souls and can discern between them. This sense allows the vex to see any creature with a soul as with blindsense except that it extends through barriers allowing the vex to see the position of a creature through a wall or other obstruction.
Spectral Blade (Su) Vex are able to manifest a blade from their essence that can be used to strike at corporeal creatures. This blade is wielded in two hands and deals 1d8 points of slashing damage and can interact with both corporeal and incorporeal matter though it only interacts with matter possessing a sufficient animated force. This blade can damage living, undead, and constructed creatures but passes through non-creature plants, rocks, and armor. Attacks with this blade ignore armor and shield bonuses (including any enhancement bonuses to that armor) as well as bonuses to AC from cover as the blade simply passes through it.