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Zombie Villager
Zombie VillagerBack to Top
A shambling corpse lumbers in your direction. It bears the unmistakable face of a Knom.
Zombie Villager CR 2Back to Top
XP 800
zombified knom warrior 3
NE Medium undead
Init +0; Senses darkvision 60ft.; Perception +1
AC 15, touch 10, flat-footed 15 (+3 armor, +2 natural, +0 size, +0 Dex)
hp 22 (3d10+6)
Fort +4, Ref +1, Will +2
Defensive Abilities DR 5/slashing; Immune undead traits
Weaknesses sunlight flammability
Speed 20 ft.
Melee slam +5 (1d6+4)
Space 5 ft., Reach 5 ft.
Special Attacks fire spreader
Str 15, Dex 11, Con —, Int —, Wis 12, Cha 12
Base Atk +3; CMB +5; CMD 15
Feats Toughness B
SQ staggered
Environment any
Organization any
Treasure none (broken chainmail)
Special Abilities
Fire Spreader (Ex) If a zombie is on fire for any reason, including due to sunlight flammability, all of the zombie's natural attacks deal 1d6 fire damage. There is also a 33% chance that that any creature struck by the zombie's natural attacks will automatically catch on fire taking 1d6 points of fire damage each round for 2d4 rounds.
Staggered (Ex) Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.
Sunlight Flammability (Ex) When exposed to direct sunlight, skeletons burst into flame and take 1 point of fire damage per hit dice every round until they die. At which point their body burns to ash and is completely destroyed. If the skeleton gets out of the sunlight before it dies, it is still on fire and will continue to take 1d6 points of fire damage, to a maximum of its number of hit dice, each round until it is extinguished. Skeletons count as being vulnerable to sunlight and bright light for the purpose of being affected by spells and abilities.
This stat block goes with the Minecraft setting.