Fire Bomb | 1 | Bomb | Deals 1d6 fire damage per level, maximum 5d6, and half that as splash. |
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Advanced Acid | 1 | Bomb | Deals 1d6 acid damage per level, maximum 5d6, and half that as splash. |
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Chill Bomb | 1 | Bomb | Deals 1d6 cold damage per level, maximum 5d6, and half that as splash. |
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Volatile Capacitor | 1 | Bomb | Deals 1d6 electricity damage per level, maximum 5d6, and half that as splash. |
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Sonic Burst Jar | 1 | Bomb | Deals 1d6 sonic damage per level, maximum 5d6, and half that as splash. |
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Advanced Alchemist Fire | 3 | Bomb | Deals fire damage and covers affected creatures in burning material. |
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Concentrated Acid | 3 | Bomb | Deals acid damage that bypasses some hardness and resistance. |
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Freezing Bomb | 3 | Bomb | Deals cold damage and slows affected creatures. |
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Overcharged Capacitor | 3 | Bomb | Deals electricity damage and may stun the primary target. |
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Thunder Jar | 3 | Bomb | Deals sonic damage and has a chance to deafen. |
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Fog Bottle | 2 | Activated | Creates a cloud of alchemical powder that obsures sight. |
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Shimmer Cloud | 2 | Activated | Creates a fine mist of particles that reveal illusions. |
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Oobleck | 7 | Cauldron | Creates a mysterious new form of weather that sticks creatures in the area to the ground. |
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Draught of True Form | 3 | Imbibed | Nullifies polymorph effects on the drinker, returning them to their true form. |
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Fire Rocket | 3 | Rocket | Deals 1d6 fire damage per level in a 20-ft. radius spread. |
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Freezing Rocket | 6 | Rocket | Deals 1d6 cold damage per level in a 40-ft. radius spread. |
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Planar Grenade | 8 | Bomb | Deals 1d6 damage per level, and an additional effect, with a large and powerful splash. |
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Grenade | 3 | Bomb | A more stable, but delayed, explosive that prioritizes explosive force. |
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Grenade, Improved | 5 | Bomb | Deals 1d6 damage per level and deafens nearby creatures. |
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Elemental Grenade | 6 | Bomb | A grenade that deals 1d6 energy damage per level. |
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Tracking Dust | 1 | Substance | An invisible powder that can be used to track an individual. |
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Tracking Light | 0 | Activated | The glow from this light reveals tracking powder. |
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Annort | 3 | Creation | An engineered metal that opposes necromantic forces of undeath. |
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Planar Shunt | 7 | Cauldron | Shift the cauldron and up to eight creatures to another plane. |
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Gateway | 9 | Cauldron | Creates a portal to another plane as long as it is tended. |
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Mist of Astral Projection | 5 | Activated | Creates a mist that casts a creature's mind to the astral plane. |
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Mist of Ethereal Projection | 5 | Activated | Creates a mist that casts a creature's mind to the etheral plane. |
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Death Diving Draught | 6 | Imbibed | Temporarily kills the drinker allowing visitation to the afterlife. |
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Light Oil | 0 | Applied | Glows like a torch when applied. |
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Silver Oil | 0 | Applied | Allows a weapon to overcome DR/silver. |
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Cold Iron Oil | 1 | Applied | Allows a weapon to overcome DR/cold iron. |
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Adamantine Oil | 2 | Applied | Allows a weapon to overcome DR/adamantine and ignore hardness less than 20. |
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Annort Oil | 1 | Applied | Allows a weapon to overcome the resistances of undead. |
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Flaming Oil | 1 | Applied | Coats a weapon in fire, making it deal an additional 1d6 points of fire damage. |
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Frost Oil | 1 | Applied | Coats a weapon in frost, making it deal an additional 1d6 points of cold damage. |
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Corrosive Oil | 1 | Applied | Coats a weapon in acid, making it deal an additional 1d6 points of acid damage. |
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Shock Oil | 1 | Applied | Coats a weapon in electricity, making it deal an additional 1d6 points of electricity damage. |
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Energy Resistance Oil | 2 | Applied | Grants an object energy resistance. |
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Draught of Acid Proof | 2 | Applied | Grants the drinker acid resistance. |
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Draught of Cold Proof | 2 | Applied | Grants the drinker cold resistance. |
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Draught of Electricity Proof | 2 | Applied | Grants the drinker electricity resistance. |
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Draught of Fire Proof | 2 | Applied | Grants the drinker fire resistance. |
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Elixir of Healing, Lesser | 1 | Imbibed | Restores 1d8 damage + 1/level (max +5). |
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Elixir of Healing | 2 | Imbibed | Restores 2d8 damage + 1/level (max +10). |
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Elixir of Healing, Improved | 3 | Imbibed | Restores 3d8 damage + 1/level (max +15). |
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Elixir of Healing, Greater | 4 | Imbibed | Restores 4d8 damage + 1/level (max +20). |
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Elixir of Healing, Maximum | 5 | Imbibed | Restores 5d8 damage + 1/level and restores life to recently slain creatures. |
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Tindertwig Box | 0 | Activated | Creates a box of 25 tindertwigs that can be used to light fires. |
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Daylight Oil | 3 | Applied | Shines bright light when applied. |
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Sunrod | 0 | Activated | Glows brightly when struck. |
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Sunrod, Greater | 3 | Activated | Shines like the sun when struck. |
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Anti-Plague | 3 | Imbibed | Cures diseases affecting the drinker. |
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Antidote, Lesser | 1 | Imbibed | Helps neutralize poisons affecting the drinker. |
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Antidote | 3 | Imbibed | Neutralizes poisons affecting the drinker. |
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Antidote, Greater | 5 | Imbibed | Automatically neutralizes poisons affecting the drinker and undoes their effects. |
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Plague Vial | 3 | Bomb | Infects nearby creatures with a disease. |
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Plague Vial, Greater | 5 | Bomb | Infects nearby creatures with a disease. |
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Blinding Spray | 2 | Activated | This fine spray causes blindness in the target. |
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Deafening Cell | 2 | Activated | This object is designed to burst with a sound loud enough to cause permanent deafness. |
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Dazing Cell | 0 | Activated | The target is dazed for 1 round. |
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Flash Cell | 0 | Activated | The target is dazzled for 1 minute. |
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Water Purifying Salts | 0 | Creation | Purifies water when added. |
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Bull's Strength Mutagen | 2 | Imbibed | Grants a bonus to strength and a penalty to intelligence. |
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Cat's Grace Mutagen | 2 | Imbibed | Grants a bonus to dexterity and a penalty to wisdom. |
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Bear's Endurance Mutagen | 2 | Imbibed | Grants a bonus to constitution and a penalty to charisma. |
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Fox's Cunning Mutagen | 2 | Imbibed | Grants a bonus to intelligence and a penalty to strength. |
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Owl's Wisdom Mutagen | 2 | Imbibed | Grants a bonus to wisdom and a penalty to dexterity. |
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Eagle's Splendor Mutagen | 2 | Imbibed | Grants a bonus to charisma and a penalty to constitution. |
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Allsoup | 1 | Imbibed | Feeds 6 creatures. |
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Allsoup, Large Batch | 2 | Imbibed | Feeds 40 creatures. |
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Allsoup, Greater | 6 | Imbibed | Feeds 20 creatures, cures their diseases and poisons, and grants morale bonuses. |
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Transmute Lead Into Gold | 9 | Creation | Transmutes up to 1,000 pounds of lead into gold. |
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Transmute Iron Into Silver | 4 | Creation | Transmutes up to 1,000 pounds of iron into silver. |
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Adhesive Solvent | 1 | Creation | Creates a single dose of universal solvent. |
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Age Resisting Draught, Lesser | 4 | Imbibed | Negates the physical detriments of being middle aged. |
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Age Resisting Draught | 6 | Imbibed | Negates the physical detriments of being middle and old aged. |
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Age Resisting Draught, Greater | 7 | Imbibed | Negates the physical detriments of being middle, old, and venerable aged. |
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Potion of Youth | 9 | Imbibed | Reverses the aging process, making the drinker young again. |
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Astral Scrying | 5 | Cauldron | Allows nearby creatures to observe a target using astral projection. |
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Weak Acid Flask | 0 | Bomb | Deals 1d4 points of acid damage and 1 point of splash. |
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Weak Alchemical Fire | 0 | Bomb | Deals 1d4 points of fire damage and 1 point of splash. |
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Alkali Flask | 2 | Bomb | Deals acid damage and twice as much damage to slimes. |
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Rusting Bomb | 2 | Bomb | Rusts objects giving the broken condition or dealing 1d8 points of damage per level, maximum 5d8, to creatures. |
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Snapdragon Firework | 0 | Rocket | Takes a zigzag path to the target and deals 1d4 damage and dazzles creatures there. |
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Smoke Rocket | 1 | Rocket | Leaves a trail of thick smoke before bursting into a cloud of smoke. |
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Flame Fountain | 1 | Activated | Creates a 3-foot-long fountain of sparks that can be wielded as a weapon. |
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Dancing Peonies | 1 | Activated | Contains 3 packets that move randomly and deal small amounts of damage and blind creatures momentarily. |
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Dragon Firework | 2 | Rocket | Deals damage in a line along its path. |
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Desnan Candle | 1 | Activated | Fires small glowing projectiles each round that can burn targets. |
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Infused Holy Water | 2 | Bomb | Burns evil outsiders and undead, dealing 1d8 damage to outsiders and 1d8 per 2 levels to undead. |
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Unholy Water | 2 | Bomb | Burns good outsiders, dealing 1d8 damage. |
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Aligned Vial | 4 | Bomb | Deals 1d6 damage per level, max 10d6, to creatures of the opposite alignment of the vial or 1d8 per level, max 10d8, if the target is an outsider. |
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Analgesic Syrup | 0 | Imbibed | Soothes feelings of pain. |
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Draught of Sobriety | 0 | Imbibed | Sobers up the drinker and removes hangovers. |
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Alchemist's Energy | 0 | Imbibed | Makes the drinker more awake, staving off drowsiness and sleep. |
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