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Illusioner
IllusionerBack to Top
This illager wears light blue robes with brightly colored patterns across their surface.
Illusioner CR 8Back to Top
XP 6,400
Illager wizard 9
NE Medium humanoid (illager)
Init +2; Perception +0
Defense
AC 17, touch 13, flat-footed 15 (+4 armor, +1 deflection, +0 size, +2 Dex)
hp 49 (9d6+18)
Fort +5, Ref +6, Will +7
Offense
Speed 30 ft.
Melee +1 light crossbow +7 (1d8+1)
Space 5 ft., Reach 5 ft.
Special Attacks blinding ray, hatred
Wizard Spells Prepared (CL 9th; concentration +13)
5th—illusory fog (DC 22)
4th—complex hallucination (DC 21), greater invisibility (DC 21), phantasmal killer x2 (DC 21)
3rd—dispel magic, displacement, major image (DC 20), haste (DC 18)
2nd—blur (DC 19), glitterdust (DC 17), hypnotic pattern (DC 19), mirror image x2
1st—color spray x2 (DC 18), silent image (DC 18), mage armor (DC 16) (generally assume this spell is already cast), ventriloquism (DC 18)
0—dancing lights, detect magic, ghost sound (DC 17), mage hand
Opposition Schools abjuration, necromancy
Statistics
Str 8, Dex 14, Con 12, Int 18, Wis 10, Cha 14
Base Atk +4; CMB +3; CMD 15
Feats Combat Casting, Craft Wondrous Item, Rapid Reload, Scribe Scroll, Shadow Gambit, Spell Focus (Illusion)*, Greater Spell Focus (Illusion)*, Toughness
Feats marked with * are already included in the creature's statistics.
Skills Bluff +11, Disguise +11, Knowledge (arcana) +16, Percpetion +11, Sleight of Hand +11, Spellcraft +16
Languages Abyssal, Common, Illager, Infernal
SQ arcane bond (+1/+1 casting light crossbow), extended illusions, invisibility field
Combat Gear potion of healing II x2, potion of regeneration II, scroll of mirror image; Gear +1/+1 casting light crossbow, ring of protection +1, cloak of resistance +1, spellbook, 100 gp of mundane equipment, a collection of emeralds in three sizes together worth approximately 600 gp
Ecology
Environment any
Organization any
Treasure NPC gear
Special Abilities
Extended Illusions (Su) Any illusion spell the illusioner casts with a duration of "concentration" lasts a number of additional rounds equal to 1/2 their wizard level after they stop maintaining concentration (normally +4 rounds).
Blinding Ray (Sp) As a standard action the illusioner can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than the illusioner's wizard level (9) are dazzled for 1 round instead. The illusioner can use this ability a number of times per day equal to 3 + their Intelligence modifier (normally 7).
Hatred (Ex) While Illagers hate all other races, the illagers have a particular hatred for their human and knom cousins. Illagers have a +1 racial bonus on attack rolls against humans and knom.
Invisibility Field (Sp) The illusioner can make themself invisible as a swift action for a number of rounds per day equal to their wizard level (normally 9). These rounds do not need to be consecutive. This otherwise functions as greater invisibility.
This stat block goes with the Minecraft setting.